Realm Background

When I was little, I had my own imaginary world ruled by my own created hero, Super Anybody. They were so powerful they could do literally anything they wanted, but chose not to because, well, what is the fun in that. This is so they could have any power I found cool at the time, or take shape as whatever video game character I was playing, but always with self imposed limits. As my Dad used to say "Would the game be fun if you could just press start to win?" referring to a Game-Genie at the time (Wow that feels like a dated reference). I started to create this world populated with enemies from all sorts of games, characters from TV shows and movies, with my own variations and creations thrown into the mix. Soon as I played something new or found a new show, a universe was created in my game and a portal would be linked between them and my universe.Now as an adult, I have a couple more references to draw from, plus all I am learning about the wondrous worlds and planes of D&D.

The party are all from the same universe. They may recognize one another, seen them around their city, or maybe from a different continent all together and never ran into each other before.

You have been in this realm for just a day, getting your grips on what is happening and taking note of the strange creatures and unique geography you have never seen before. Even though it has been only a short time, you have noticed how quickly things change around here. Seems like around every corner the climate changes, yet the weather is strangely the same(please ask if you need to know the difference between weather and climate considering how important it is nowadays). As your first nightfall approaches, you run across a broken down castle with familiar faces setting up camp and trading stories. First time you have seen anything that resembles home since you got here. While chatting with the inhabitants, you discover no one has been here much longer then you, maybe only by a day or so, a week at most. One of the first heroes, Ayla, had the idea to ward the camp to create a safe space to regroup and create sort of base of operations. Some of the heroes have ventured out and recorded their tales in books and scrolls found throughout the base. Locations of discovered monsters or notable structures have been craved on a map on one of the castle walls. You however witness a couple of young adventurers  drawing on the map and giggling, so the validity of the entire map is questionable. You take the rest of the night to rest up and read some of the books you see close by. Tomorrow is a fresh start in a new place, anything could happen.